Proceedings of the First International Conference on Applied Science and Technology (iCAST 2018)

Needs Analysis of Synectics Learning Through Developing of Augmented Reality Media for Learning of Narative Story Writing at Institut Pendidikan Indonesia

Authors
Deasy Aditya Damayanti, Syihabuddin Syihabuddin, Munir Munir, Isah Cahyani
Corresponding Author
Deasy Aditya Damayanti
Available Online 13 August 2020.
DOI
10.2991/assehr.k.200813.016How to use a DOI?
Keywords
verbal creativity, augmented reality, writing narrative story learning
Abstract

Learning to write narrative stories in the classroom tends to be just an assignment without material reinforcement and feedback. Students do not know where the difficulty is in making narrative stories, so they tend to spend a long time for writing. The problem can be solved by an integrated verbal creativity learning model that can stimulate student ideas to write narrative stories. The research design used was needs assessment research with quantitative approach. The data were collected by questionnaire technique. Data analysis technique used was descriptive statistics with percentage technique. The results showed that the average lecturer’s understanding of the concept and position of learning through the development of augmented reality teaching media for learning of narrative story writing was quite understandable and the distribution was evenly distributed. In the needs assessment, there was a tendency that the application of verbal creativity-oriented learning through the development of augmented reality teaching media for learning of narrative story writing was quite necessary and significant. Verbal creativity-oriented learning competencies through the development of augmented reality teaching media for learning of narrative story writing is assumed to be relevant in creative writing courses and motivating in improving the quality and meaningfulness of learning.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the First International Conference on Applied Science and Technology (iCAST 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
13 August 2020
ISBN
978-94-6239-042-3
ISSN
2352-5398
DOI
10.2991/assehr.k.200813.016How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Deasy Aditya Damayanti
AU  - Syihabuddin Syihabuddin
AU  - Munir Munir
AU  - Isah Cahyani
PY  - 2020
DA  - 2020/08/13
TI  - Needs Analysis of Synectics Learning Through Developing of Augmented Reality Media for Learning of Narative Story Writing at Institut Pendidikan Indonesia
BT  - Proceedings of the First International Conference on Applied Science and Technology (iCAST 2018)
PB  - Atlantis Press
SP  - 65
EP  - 68
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.200813.016
DO  - 10.2991/assehr.k.200813.016
ID  - Damayanti2020
ER  -