Online Video Games of Indonesian Culture Content as One of the Creative Ways to Introduce Nation Culture Values
- DOI
- 10.2991/assehr.k.200321.014How to use a DOI?
- Keywords
- media, online games, applications, creative, Indonesian culture
- Abstract
Online Video Games are media applications that have been very popular in the community. Young and old, many men and women are addicted for seeing and playing. Various negative and positive impacts have long been discussed among observers. This is because, there are so many players who are addicted and difficult to control. Concerns arise because many of the content is not suitable to be played, especially for children. In this paper, the author will examine an interesting phenomenon, namely the presence of several online games that contain elements of Indonesian culture. So, without realizing it when playing games, they also become familiar with the values of Indonesian tradition and culture. The research methods used are qualitative and media studies. The results show that in this globalizing era, Indonesian gamers, especially the younger generation, many are directly adopting game content that is incompatible with national cultural values. The emergence of games with Indonesian cultural content has made the game as one of the interesting learning media. This phenomenon is a creative way that deserves to be appreciated, because Indonesian culture can still be recognized by the younger generation and can also be more recognized by gamers from abroad.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Enok Wartika PY - 2020 DA - 2020/03/24 TI - Online Video Games of Indonesian Culture Content as One of the Creative Ways to Introduce Nation Culture Values BT - Proceedings of the 2nd International Conference on Arts and Design Education (ICADE 2019) PB - Atlantis Press SP - 57 EP - 60 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200321.014 DO - 10.2991/assehr.k.200321.014 ID - Wartika2020 ER -