Test of Dance Training System Based on Motion Capture and Virtual Reality Technology
Corresponding Author
Xiaomin Liu
Available Online 27 December 2022.
- DOI
- 10.2991/978-94-6463-040-4_146How to use a DOI?
- Keywords
- 3D graphics engine; OpenGL; optical motion capture system
- Abstract
In order to meet students' learning needs and improve their learning efficiency, it is necessary to develop a dance training system combining motion capture and virtual reality technology. Through this system, students can learn the dance movements of the virtual teacher through OpenGL, and the system will use the sensors worn by the students to capture the students' dance dynamics, analyze and feedback the results. The final system test also proved that the system has certain advantages and certain interest in dance learning. Of course, it is necessary to carry out the next step of the system performance research.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Xiaomin Liu PY - 2022 DA - 2022/12/27 TI - Test of Dance Training System Based on Motion Capture and Virtual Reality Technology BT - Proceedings of the 2022 3rd International Conference on Artificial Intelligence and Education (IC-ICAIE 2022) PB - Atlantis Press SP - 968 EP - 974 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-040-4_146 DO - 10.2991/978-94-6463-040-4_146 ID - Liu2022 ER -