Design and Application of Virtual Reality Games in Cultural Heritage
- DOI
- 10.2991/978-2-38476-344-3_3How to use a DOI?
- Keywords
- Virtual Reality; VR games; cultural heritage; preservation; promotion
- Abstract
Virtual Reality (VR) games have become a promising tool for preserving and promoting cultural heritage. This paper explores the design and application of VR games in cultural heritage settings. We discuss the potential of VR games to engage users with historical and cultural artifacts, sites, and experiences. By incorporating elements of entertainment and education, VR games have the ability to bridge the gap between the past and the present, making cultural heritage more accessible and enjoyable. We also examine various case studies to illustrate the successful integration of VR games into cultural heritage initiatives. Ultimately, this paper highlights the significance of VR games in cultural heritage preservation and offers insights into their design and application.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yiyuan Li PY - 2024 DA - 2024/12/31 TI - Design and Application of Virtual Reality Games in Cultural Heritage BT - Proceedings of the 2024 International Conference on Humanities, Arts, Education and Social Development (HAESD 2024) PB - Atlantis Press SP - 12 EP - 18 SN - 2352-5398 UR - https://doi.org/10.2991/978-2-38476-344-3_3 DO - 10.2991/978-2-38476-344-3_3 ID - Li2024 ER -