Proceedings of the 2024 International Conference on Humanities, Arts, Education and Social Development (HAESD 2024)

Design and Application of Virtual Reality Games in Cultural Heritage

Authors
Yiyuan Li1, *
1University of London, London, UK
*Corresponding author. Email: 804424745@qq.com
Corresponding Author
Yiyuan Li
Available Online 31 December 2024.
DOI
10.2991/978-2-38476-344-3_3How to use a DOI?
Keywords
Virtual Reality; VR games; cultural heritage; preservation; promotion
Abstract

Virtual Reality (VR) games have become a promising tool for preserving and promoting cultural heritage. This paper explores the design and application of VR games in cultural heritage settings. We discuss the potential of VR games to engage users with historical and cultural artifacts, sites, and experiences. By incorporating elements of entertainment and education, VR games have the ability to bridge the gap between the past and the present, making cultural heritage more accessible and enjoyable. We also examine various case studies to illustrate the successful integration of VR games into cultural heritage initiatives. Ultimately, this paper highlights the significance of VR games in cultural heritage preservation and offers insights into their design and application.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 International Conference on Humanities, Arts, Education and Social Development (HAESD 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 December 2024
ISBN
978-2-38476-344-3
ISSN
2352-5398
DOI
10.2991/978-2-38476-344-3_3How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yiyuan Li
PY  - 2024
DA  - 2024/12/31
TI  - Design and Application of Virtual Reality Games in Cultural Heritage
BT  - Proceedings of the 2024 International Conference on Humanities, Arts, Education and Social Development (HAESD 2024)
PB  - Atlantis Press
SP  - 12
EP  - 18
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-344-3_3
DO  - 10.2991/978-2-38476-344-3_3
ID  - Li2024
ER  -