Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017)

One Design about Educational Game Based on Big Data on Campus

Authors
Peng Zhang
Corresponding Author
Peng Zhang
Available Online March 2017.
DOI
10.2991/emcs-17.2017.58How to use a DOI?
Keywords
Big data; Cloud computing; Game
Abstract

Under the background of the rapid development of information construction in Colleges and universities, this paper puts forward a design about educational network game. The design based on the analysis of the big data on campus, according to the different characteristics of students, provides a function which can enhance memory. At the same time, the design can be combined with the completed video, animation, homework and other teaching resources. This design integrates traditional resources into the game world.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017)
Series
Advances in Computer Science Research
Publication Date
March 2017
ISBN
978-94-6252-335-7
ISSN
2352-538X
DOI
10.2991/emcs-17.2017.58How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Peng Zhang
PY  - 2017/03
DA  - 2017/03
TI  - One Design about Educational Game Based on Big Data on Campus
BT  - Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017)
PB  - Atlantis Press
SP  - 289
EP  - 291
SN  - 2352-538X
UR  - https://doi.org/10.2991/emcs-17.2017.58
DO  - 10.2991/emcs-17.2017.58
ID  - Zhang2017/03
ER  -