Proceedings of the 2016 International Conference on Education, Management, Computer and Society

Research on Key Technology of Animation Scene Based on Computer Technology

Authors
Xin Guo
Corresponding Author
Xin Guo
Available Online January 2016.
DOI
10.2991/emcs-16.2016.170How to use a DOI?
Keywords
Computer technology; Animation scene; Key technology; Production method; Technical analysis
Abstract

Animation technology is a involves many disciplines cross technology, with the continuous progress of science and technology, more and more new technology application to the animation technology, the traditional two-dimensional animation has tended to be eliminated, and 3D animation development rapidly, is to dominate the trend in the field of animation, however, the three dimensional animation scene technology is not mature greatly restricts the development of 3D animation, in this context, this paper presents a study method based on the key technology of computer animation, the use of computer technology to create a good animation scene In the 3D animation scene contains interior, exterior, a combination of exterior and interior scenes, secondly some animation scene will have computer stunt to join, and computer simulation. Which interior is mainly in the lives of the characters of buildings and transport of the internal space, location is mainly refers to take the natural landscape scenes. Compared to the characteristics of interior exterior open space for the scene. The exterior and interior scenes together is called the combination of internal and external view. Which is the best of both internal and external, because it allows the role of performing in different space.

Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2016 International Conference on Education, Management, Computer and Society
Series
Advances in Computer Science Research
Publication Date
January 2016
ISBN
10.2991/emcs-16.2016.170
ISSN
2352-538X
DOI
10.2991/emcs-16.2016.170How to use a DOI?
Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Xin Guo
PY  - 2016/01
DA  - 2016/01
TI  - Research on Key Technology of Animation Scene Based on Computer Technology
BT  - Proceedings of the 2016 International Conference on Education, Management, Computer and Society
PB  - Atlantis Press
SP  - 699
EP  - 702
SN  - 2352-538X
UR  - https://doi.org/10.2991/emcs-16.2016.170
DO  - 10.2991/emcs-16.2016.170
ID  - Guo2016/01
ER  -