The Victory of Culture Games (VOC-Games): Math-Based Learning Media 3D and Augmented Reality as A Conservation Culture
Binti Isti’towatul Isti’aroh, Zainur Ridho Wahyu Ismail, Fitrah Izul Falaq
Binti Isti’towatul Isti’aroh
Available Online September 2018.
- https://doi.org/10.2991/ecpe-18.2018.5How to use a DOI?
- mathematics learning media, VOC-games, 3D, augmented reality.
- The victory of Culture Games (VOC-Games) develop as mathematics Learning Media based on 3d and augmented reality as an effort to preserve Indonesian culture. The Learning Media was initiated to solve problems in mathematics learning. To increase the attractiveness and capability of learners, this Learning Media combined with 3D technology and augmented reality. It is packaged interactively through games and learning with a group system. VOC-Games connects between cyberspace learning/digital with the real life of learners. The concept is connected through questions that can be scanned by learners in the board game. The advantages of VOC-Games are (1) able to attract student learning, (2) with augmented reality, (3) train students' ability in intrapersonal and interpersonal, (4) emphasize on internalization of values, (5) easy to realize and developed massively, (6) varied content and (7) a fun learning model.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Binti Isti’towatul Isti’aroh AU - Zainur Ridho Wahyu Ismail AU - Fitrah Izul Falaq PY - 2018/09 DA - 2018/09 TI - The Victory of Culture Games (VOC-Games): Math-Based Learning Media 3D and Augmented Reality as A Conservation Culture BT - 1st International Conference on Early Childhood and Primary Education (ECPE 2018) PB - Atlantis Press SP - 23 EP - 25 SN - 2352-5398 UR - https://doi.org/10.2991/ecpe-18.2018.5 DO - https://doi.org/10.2991/ecpe-18.2018.5 ID - Isti’towatulIsti’aroh2018/09 ER -