Proceedings of the International Conference on Computer, Information Technology and Intelligent Computing (CITIC 2022)

MovErArm: Virtual Reality Game for Physical Rehabilitation

Authors
Eugene Lee Choon Meng1, Quek Albert1, *
1Faculty of Computing & Informatics, Multimedia University Cyberjaya, Selangor, Malaysia
*Corresponding author. Email: quek.albert@mmu.edu.my
Corresponding Author
Quek Albert
Available Online 27 December 2022.
DOI
10.2991/978-94-6463-094-7_27How to use a DOI?
Keywords
Virtual Reality; rehabilitation; Constraint Induced Movement; Oculus Quest 2; Visual Amplification
Abstract

Post-stroke individuals may suffer from long term or permanent physical impairments. Physical Rehabilitation is an important process to help post-stroke individuals to regain motor ability and reduce impairments. Traditional methods such as Constraint Induced Movement Therapy (CIMT) and modified Constraint Induced Movement Therapy (mCIMT) are common effective physical rehabilitation methods however due to the characteristics of physical restraining, individuals tend to have compliance issues. This research explores using immersive technology such as Virtual Reality to reduce compliance issues and encourage individuals to use their affected arm. Techniques such as visual amplification and power-ups are implemented to further encourage the individuals to perform various activities using the affected arm. We have conducted preliminary feedback gathering with 6 participants aged between 18–21 with game development background, and a preliminary validation from an academic expert using a recorded video walkthrough. 1 out of 6 participants tested the game on a Virtual Reality (VR) device. Overall the VR game requires more visual improvements especially the User Interface (UI) design. Both VR game tester and academic expert agreed that using visual amplification with customizable settings can encourage individuals to use more of the affected arm. However it requires more testing from actual clinicians and stroke patients.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Computer, Information Technology and Intelligent Computing (CITIC 2022)
Series
Atlantis Highlights in Computer Sciences
Publication Date
27 December 2022
ISBN
10.2991/978-94-6463-094-7_27
ISSN
2589-4900
DOI
10.2991/978-94-6463-094-7_27How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Eugene Lee Choon Meng
AU  - Quek Albert
PY  - 2022
DA  - 2022/12/27
TI  - MovErArm: Virtual Reality Game for Physical Rehabilitation
BT  - Proceedings of the International Conference on Computer, Information Technology and Intelligent Computing (CITIC 2022)
PB  - Atlantis Press
SP  - 342
EP  - 356
SN  - 2589-4900
UR  - https://doi.org/10.2991/978-94-6463-094-7_27
DO  - 10.2991/978-94-6463-094-7_27
ID  - Meng2022
ER  -