Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)

The Exploration of the Two Forms of Representation of Virtual Reality Technology Applied to Museum Display

Authors
Xuefeng Ao1, *, Shuisheng Du1, Qiong Wu1, Xin Huang1
1School of History, Bejing Normal Unviersity, Beijing, China
*Corresponding author. Email: aoxuefeng@bnu.edu.cn
Corresponding Author
Xuefeng Ao
Available Online 26 March 2024.
DOI
10.2991/978-2-38476-222-4_5How to use a DOI?
Keywords
Virtual Museum; Information technology; Virtual reality; Social Education
Abstract

In the current era of booming emerging information technology, the application of virtual reality technology is an important trend in the future development of museums and an important means of implementing new media applications. It can enrich the dimensions of museum exhibitions, drive traditional museums to transform into new media armed museums, touch visitors’ multiple senses including vision, hearing, and touch, and stimulate their enthusiasm to participate in museum exhibitions, Improve the efficiency of learning and cognitive activities within museums, and maximize the social educational potential of museums. This article focuses on exploring the two most basic situations in which virtual reality technology is applied to museum displays. It provides a detailed explanation and comparative analysis of each situation from several aspects such as target positioning, presentation characteristics, technical core, specific effectiveness, and development direction, providing reference for colleagues in carrying out work in related fields and exploring new ideas for museum displays to further diversify their forms of expression.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 March 2024
ISBN
10.2991/978-2-38476-222-4_5
ISSN
2352-5398
DOI
10.2991/978-2-38476-222-4_5How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xuefeng Ao
AU  - Shuisheng Du
AU  - Qiong Wu
AU  - Xin Huang
PY  - 2024
DA  - 2024/03/26
TI  - The Exploration of the Two Forms of Representation of Virtual Reality Technology Applied to Museum Display
BT  - Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)
PB  - Atlantis Press
SP  - 29
EP  - 38
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-222-4_5
DO  - 10.2991/978-2-38476-222-4_5
ID  - Ao2024
ER  -