Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022)

Digitization of Museum Curation Through Incorporating Virtual Reality Technology

Authors
Xiaoxue Cheng1, *, Mingrui Gao2, 3, Xuefei Zhang2, 3, Meijie Lyu4, Ying Xu4
1Renmin University of China, Beijing, China
2University of London, London, UK
3University of Southampton, Southampton, UK
4Hong Kong Baptist University, Hong Kong, China
*Corresponding author. Email: asderty67rtyasd@gmail.com
Corresponding Author
Xiaoxue Cheng
Available Online 1 March 2023.
DOI
10.2991/978-2-38476-018-3_50How to use a DOI?
Keywords
virtual reality technology; digital museum; interaction design
Abstract

Virtual reality technology has grown increasingly valuable as a result of the wave of digitization and the arrival of the information era, and it is highly regarded by people from all walks of life. Along with the social economy of the nation expanding quickly, socialist spiritual culture is also progressing at a rapid rate, and China's cultural endeavors are thriving. The state and government departments are paying an increasing amount of attention to museums, art museums, and exhibition halls as monuments and city business cards as China gradually becomes more urbanized. The museum's primary duties as a multifaceted organization are to gather and present exhibits, protect, and conduct research. The museum serves the general public by providing social, cultural, and educational services as an educational institution. The design of museum exhibits is constantly being infused with high-tech technology as a result of the development and emergence of virtual reality technology [1]. This has transformed the formerly dull physical museum exhibition, increased the popularity of the museum, and greatly improved the experience and enjoyment of a museum visit.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 March 2023
ISBN
10.2991/978-2-38476-018-3_50
ISSN
2352-5398
DOI
10.2991/978-2-38476-018-3_50How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xiaoxue Cheng
AU  - Mingrui Gao
AU  - Xuefei Zhang
AU  - Meijie Lyu
AU  - Ying Xu
PY  - 2023
DA  - 2023/03/01
TI  - Digitization of Museum Curation Through Incorporating Virtual Reality Technology
BT  - Proceedings of the 2nd International Conference on Culture, Design and Social Development (CDSD 2022)
PB  - Atlantis Press
SP  - 440
EP  - 446
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-018-3_50
DO  - 10.2991/978-2-38476-018-3_50
ID  - Cheng2023
ER  -