Proceedings of the 5th Bandung Creative Movement International Conference on Creative Industries 2018 (5th BCM 2018)

Digital Comic Platform Contribution in Improving Creative Industry Potential

Authors
Sayid Mataram, Deny Ardianto
Corresponding Author
Sayid Mataram
Available Online July 2019.
Keywords
digital comic, visual communication design, creative industry
Abstract
In Indonesia, comics are one of the materials used in the course in Visual Communication Design (DKV). As one of the fields included in the Creative Industry sub-sector in BEKRAF, DKV is very different from the advances in digital technology. The current media trend has turned into a digital realm. Digital comics are available on mobile application platforms, websites and e-galleries. Master the way of lovers to make comics in an interesting digital platform to study, especially to help develop creativity in Indonesia. This quantitative research is based on BEKRAF data and uses in-depth data search interviews and questionnaires to DKV students from several universities in Indonesia regarding the trend of using digital comic platforms. Based on the attitude component which consists of affective, cognitive, and conative factors, student responses are expected to present recommendations to the government in formulating digital platform development policies in the creative industry. Exposure to the potential of the digital comics platform as part of the Creative Industries subsector in Indonesia is also expected to get proirity. In addition, the risk of plagiarism that threatens intellectual property on digital platforms is getting attention that leads to the protection of intellectual property rights. So that comic works on digital platforms and their creators will be better able to compete in the global domain.
Open Access
This is an open access article distributed under the CC BY-NC license.

Download article (PDF)

Proceedings
5th Bandung Creative Movement International Conference on Creative Industries 2018 (5th BCM 2018)
Part of series
Advances in Social Science, Education and Humanities Research
Publication Date
July 2019
ISBN
978-94-6252-748-5
ISSN
2352-5398
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Sayid Mataram
AU  - Deny Ardianto
PY  - 2019/07
DA  - 2019/07
TI  - Digital Comic Platform Contribution in Improving Creative Industry Potential
BT  - 5th Bandung Creative Movement International Conference on Creative Industries 2018 (5th BCM 2018)
PB  - Atlantis Press
SN  - 2352-5398
UR  - https://www.atlantis-press.com/article/125910972
ID  - Mataram2019/07
ER  -