Proceedings of the 5th Bandung Creative Movement International Conference on Creative Industries 2018 (5th BCM 2018)

Kartala Card Game Design for Education Media of Lampungnese Script

Authors
Farah Rizki, Syarip Hidayat
Corresponding Author
Farah Rizki
Available Online July 2019.
Keywords
Card Game, Education Media, Lampungnese script, Preservatio
Abstract

There are only nine ethnics which have a script system in Indonesia. One of that ethnic is Lampung. Lampungnese script or commonly called Had Lampung is now rarely use in the daily life of the Lampungnese. Lampungnese script should be taught and applied continuously to every generation to build the pride of the regional script itself. The local content of Lampungnese language and script is only taught in elementary and junior high school. But after the student graduate, they forgot about Lampungnese script that has been studied. The ability of young generation to understand the Lampungnese script need to be increase, so it is necessary to make a media with Lampungnese script content. The qualitative method is used in this research with observation in senior high school in Lampung, interview with Lampungnese language and script teacher, and literature study about media and script in visual communication design. From the results of observations and analysis, it was found that the interesting media for teenager to learn about Lampungnese script is an educational game, and the card game is compatible as the media. The card game design named “Kartala” contains the cultural values Lampung, can be play in fun way as a reminder that is also useful for teenager to participate in preserve Lampungnese script

Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 5th Bandung Creative Movement International Conference on Creative Industries 2018 (5th BCM 2018)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
July 2019
ISBN
978-94-6252-748-5
ISSN
2352-5398
Copyright
© 2019, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Farah Rizki
AU  - Syarip Hidayat
PY  - 2019/07
DA  - 2019/07
TI  - Kartala Card Game Design for Education Media of Lampungnese Script
BT  - Proceedings of the 5th Bandung Creative Movement International Conference on Creative Industries 2018 (5th BCM 2018)
PB  - Atlantis Press
SP  - 222
EP  - 225
SN  - 2352-5398
UR  - https://www.atlantis-press.com/article/125910937
ID  - Rizki2019/07
ER  -