Educational Board Game Development to Increase the Knowledge of Local Wisdom
- DOI
- 10.2991/assehr.k.200513.020How to use a DOI?
- Keywords
- educational board game, local’s wisdom, traditional community
- Abstract
The purpose of this research is to develop educational board games as well as learning initiatives in the environmental education approach. The research and development approach is used to be applied in the Kasepuhan traditional community around the Mount Halimun Salak National Park, West Java from January to April 2019. The method phase went through a needs assessment, validation, and recommendation phase. Board games consist of paper boards by drawing content knowledge as well as some character drawings that illustrate the philosophies, values, norms, behavior, roles, institutions, regions, and environment in their communities. Each board game can be played by 4 students with duration of 1-3 hours also using a discussion card. Based on the validation phase with a three-cycle test (n = 24 samples and analyzed by t-test), there is a significant difference in knowledge about local wisdom between cycle 1 and cycle 2 (t test = 2,863; n = 24; p < 0, 01), and between cycle 2 and cycle 3 (t test = 2.96; n = 24; p < 0.01). It was stated that this method showed a better knowledge of local wisdom with board repair games each cycle.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yossa Istiadi AU - Rita Istiana AU - Indra Nusantoro Hatasura PY - 2020 DA - 2020/05/15 TI - Educational Board Game Development to Increase the Knowledge of Local Wisdom BT - Proceedings of the 4th Asian Education Symposium (AES 2019) PB - Atlantis Press SP - 88 EP - 91 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200513.020 DO - 10.2991/assehr.k.200513.020 ID - Istiadi2020 ER -