Journal of Robotics, Networking and Artificial Life

Volume 2, Issue 2, September 2015, Pages 85 - 88

Single Image Dehazing on Mobile Device Based on GPU Rendering Technology

Authors
Yuanyuan Shang, Yue Meng
Corresponding Author
Yuanyuan Shang
Available Online 1 September 2015.
DOI
10.2991/jrnal.2015.2.2.4How to use a DOI?
Keywords
Fog degradation model, GPU rendering, Image Dehazing, Parallel processing, Windows Phone
Abstract

Image dehazing utilizes a very complex algorithm that requires intensive filtering and floating-point arithmetic operations. Consequently, processing speed is the most significant bottleneck in its application in some vision tasks such as mobile platforms. In this paper, we propose an optimized single image parallel processing dehazing algorithm for mobile platforms and implement it on a Windows Phone device based on GPU rendering technology.

Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Journal
Journal of Robotics, Networking and Artificial Life
Volume-Issue
2 - 2
Pages
85 - 88
Publication Date
2015/09/01
ISSN (Online)
2352-6386
ISSN (Print)
2405-9021
DOI
10.2991/jrnal.2015.2.2.4How to use a DOI?
Copyright
© 2013, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - JOUR
AU  - Yuanyuan Shang
AU  - Yue Meng
PY  - 2015
DA  - 2015/09/01
TI  - Single Image Dehazing on Mobile Device Based on GPU Rendering Technology
JO  - Journal of Robotics, Networking and Artificial Life
SP  - 85
EP  - 88
VL  - 2
IS  - 2
SN  - 2352-6386
UR  - https://doi.org/10.2991/jrnal.2015.2.2.4
DO  - 10.2991/jrnal.2015.2.2.4
ID  - Shang2015
ER  -