Development of English Learning System by Using NFC Tag
- DOI
- 10.2991/jrnal.k.210713.015How to use a DOI?
- Keywords
- English learning system; educational toy; learning trough play; NFC; IDm
- Abstract
We innovate an educational toy to play the English learning system. The proposed system uses a Raspberry Pi and two Near Field Communication (NFC) readers. The user can learn English words in three steps by using our system. First, NFC tags are presented corresponding to English words and illustrations, such as a cat, dog and chicken etc. Next, a pair of tags is required to select corresponding to an English word and illustration. Finally, by holding the pair over the NFC reader, the answer is displayed on a touch panel to inform whether it is correct or incorrect. Our system has two aspects. The one is an educational system for children and the other is an educational toy playing with children. As to the former, the system helps the children as users can learn English words by intuitive operation such as operating the touch panel and holding the NFC tags. As to the latter, it offers a learning experience with the Information and Communication Technology (ICT). In this paper, we report findings through the construction of the English learning system.
- Copyright
- © 2021 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license (http://creativecommons.org/licenses/by-nc/4.0/).
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TY - JOUR AU - Shogo Aizawa AU - Motohide Yoshimura PY - 2021 DA - 2021/07/23 TI - Development of English Learning System by Using NFC Tag JO - Journal of Robotics, Networking and Artificial Life SP - 145 EP - 149 VL - 8 IS - 2 SN - 2352-6386 UR - https://doi.org/10.2991/jrnal.k.210713.015 DO - 10.2991/jrnal.k.210713.015 ID - Aizawa2021 ER -