Proceedings of the 2nd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS 2018) and 1st Conference on Interdisciplinary Approach in Sports (CoIS 2018)

Using the Prototype of Table Tennis Software in Managing Table Tennis Tournament

Authors
Deny Budi Hertanto, Sigit Nugroho, Hadwi Prihatanta
Corresponding Author
Deny Budi Hertanto
Available Online December 2018.
DOI
10.2991/yishpess-cois-18.2018.115How to use a DOI?
Keywords
information system, table tennis, tournament
Abstract

currently, the table tennis game still has many problems. Poor registration process often stirs up controversy due to the limitation placed on the number of participants who can attend the game. The magnitude of the participants due to the large numbers of diverse age groups further complicates timely and accurate scheduling. There are also varieties of age fraud being done as a result of lack of computerization in athlete registration system. This study is aimed at: (1) The production of the design for the table tennis software and (2) Getting a good performance from the table tennis software design. The special research is targeted at a well-performing and well-validated table tennis information system. In this research, the creation of the system is founded upon the software design method in reference to Pressman (2012). The first step is analysis, which consists of user needs analysis, job analysis and technology analysis. The next includes the design of block diagrams, interface design and program flowchart design (flowchart). After that comes the process of translating the modules of the design results -using the programming language, into the form of application or as it is commonly called; coding / implementation. The last stage is testing the system using Black Box Testing system. In this stage, the functionality of each button and the items contained in each form is tested for effectiveness . The result of functional testing with black box testing as a base is; first, it states that all buttons, interface pages and menus can work properly. The app is then further tested for eligibility by the users of the tournament, referee and general users. As a result, the referee's feasibility test scores 90 from a scale of 100 (very feasible), and the user aspect scores 80 out of a 100 (feasible) scale. Generally, referee users and ordinary users attest to the fact that this app is worth using.

Copyright
© 2018, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Cite this article

TY  - CONF
AU  - Deny Budi Hertanto
AU  - Sigit Nugroho
AU  - Hadwi Prihatanta
PY  - 2018/12
DA  - 2018/12
TI  - Using the Prototype of Table Tennis Software in Managing Table Tennis Tournament
BT  - Proceedings of the 2nd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS 2018) and 1st Conference on Interdisciplinary Approach in Sports (CoIS 2018)
PB  - Atlantis Press
SP  - 456
EP  - 460
SN  - 2352-5398
UR  - https://doi.org/10.2991/yishpess-cois-18.2018.115
DO  - 10.2991/yishpess-cois-18.2018.115
ID  - BudiHertanto2018/12
ER  -