Project manager's competences game: How does it work?
- DOI
- 10.2991/senet-19.2019.26How to use a DOI?
- Keywords
- Gamification, board game, project manager, competence, ICB4.
- Abstract
The project manager's competences play a crucial role in the success of different projects. Based on the Individual Competence Baseline 4th Version ICB4, established by the International Project Management Association, a board game “Sea wolf” Version 4 has been created as a tool for project manager’s competences and project management teaching. To develop professional competence, students must understand the essence of the competence, roles and responsibilities of the team members, the necessity of teamwork, as well as project management principles. This study aims to research the results of the project management competences board game “Sea wolf” to clarify the learning outcomes for the participants and further project management teaching. This study will answer the following research questions, namely: 1) What are the key learning outcomes for the participants of the game? 2) Which competences are understood by the participants best, during the game? 3) What socio-demographic factors for the participants may correlate with the results of the game? The study was undertaken from November 2018 to January 2019. The game was played by 47 teams, that is 253 participants. The participants were project management students with differing levels of knowledge and experience. The game results were fixed on each team summary page and analysed. The results show that students improved their teamwork skills, understood the essence of project management competences and basic project management principles. Younger participants and participants with no previous educational education in project management achieved better results.
- Copyright
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Inese Sluka PY - 2019/12 DA - 2019/12 TI - Project manager's competences game: How does it work? BT - Proceedings of the 5th IPMA SENET Project Management Conference (SENET 2019) PB - Atlantis Press SP - 164 EP - 170 SN - 2352-5428 UR - https://doi.org/10.2991/senet-19.2019.26 DO - 10.2991/senet-19.2019.26 ID - Sluka2019/12 ER -