An Adaptive Texture Synthesis Algorithm
- DOI
- 10.2991/nceece-15.2016.131How to use a DOI?
- Keywords
- Texture Synthesis; Adaptive texture synthesis; global structure; low computational cost
- Abstract
Patch-based texture synthesis has proven to produce reasonable results for a wide variety of texture classes. In this paper, an effective adaptive texture synthesis method is proposed based on the popular Image Quilting and the general framework of Hybrid Texture Synthesis (HTS) algorithm. Our algorithm uses the Fourier domain for finding the best match candidate patches, and adaptively splits them so as to use as large as possible patches to preserve global structure within the input texture. Finally, the newly chosen patch is adaptively composited into the synthesized result to remove seams and discontinuities in the overlap region. Results from our implementation show that our algorithm produces high-quality texture at low computational cost. Our algorithm is also flexible to obtain the trade-off between visible quality and speed.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Xuewen Ding AU - Subramaniam Ganesan AU - Jing Chen PY - 2015/12 DA - 2015/12 TI - An Adaptive Texture Synthesis Algorithm BT - Proceedings of the 2015 4th National Conference on Electrical, Electronics and Computer Engineering PB - Atlantis Press SP - 704 EP - 709 SN - 2352-5401 UR - https://doi.org/10.2991/nceece-15.2016.131 DO - 10.2991/nceece-15.2016.131 ID - Ding2015/12 ER -