Human Motion Modeling from Complementary Skeleton Joints of Multiple Kinects
Authors
Ningping Sun, Shunsuke Murakami
Corresponding Author
Ningping Sun
Available Online March 2018.
- DOI
- 10.2991/mmsa-18.2018.29How to use a DOI?
- Keywords
- motion capture; skeleton joint of Kinect; three-dimensional coordinate transformation; complementation
- Abstract
Human motion modeling with the proposed algorithm of complementary skeleton joints can help us to solve the problem of visual blind spot when the motion are captured by Kinects. The shooting model can be remodeled and reconstructed with the recombination and complementation of the skeleton joints by a series of three-dimensional coordinate transformation according to the different Kinects and a virtual monocular camera. The reconstructed human skeleton model can be applied to further motion simulation from the virtual monocular camera.
- Copyright
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Ningping Sun AU - Shunsuke Murakami PY - 2018/03 DA - 2018/03 TI - Human Motion Modeling from Complementary Skeleton Joints of Multiple Kinects BT - Proceedings of the 2018 International Conference on Mathematics, Modelling, Simulation and Algorithms (MMSA 2018) PB - Atlantis Press SP - 131 EP - 135 SN - 1951-6851 UR - https://doi.org/10.2991/mmsa-18.2018.29 DO - 10.2991/mmsa-18.2018.29 ID - Sun2018/03 ER -