A study of 3D Strike-Zone Design and Its Track Based on Kinect v2
- DOI
- 10.2991/mmebc-16.2016.111How to use a DOI?
- Keywords
- Kinect, 3D K-Zone, Baseball.
- Abstract
An increasing number of researchers have begun to use depth sensors in their studies due to the drop in sensor prices in recent years. In computer vision, depth provides a wider range of useful information. In sports, baseball and softball pitchers are typically unable to self-evaluate their throw quality when practicing in the bullpen, and umpires are mostly unavailable to evaluate their throw quality. In this context, the present study proposed a 3D strike zone system based on the Kinect v2. The system was able to determine ball speed and throw quality. Recordings were then exported into a visual ball trajectory image including a 3D K-Zone, which can service as a reference for pitchers.
- Copyright
- © 2016, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Ching-Tang Hsieh AU - Li-Ming Chen AU - Ku-Chen Huang AU - Meng-Shiuan Pan AU - Hsing-Che Liou PY - 2016/06 DA - 2016/06 TI - A study of 3D Strike-Zone Design and Its Track Based on Kinect v2 BT - Proceedings of the 2016 6th International Conference on Machinery, Materials, Environment, Biotechnology and Computer PB - Atlantis Press SP - 515 EP - 518 SN - 2352-5401 UR - https://doi.org/10.2991/mmebc-16.2016.111 DO - 10.2991/mmebc-16.2016.111 ID - Hsieh2016/06 ER -