Proceedings of the 2016 Joint International Information Technology, Mechanical and Electronic Engineering

Research on rendering speed based on Maya and mental ray

Authors
Yang Gao
Corresponding Author
Yang Gao
Available Online October 2016.
DOI
10.2991/jimec-16.2016.70How to use a DOI?
Keywords
MAYA; Mental Ray; agency rendering; speed
Abstract

In order to improve the multimedia animation rendering speed, for the purpose of aiming at the shortcomings of the Maya bring renderer speed slow, from the viewpoint of "agency rendering", combining with mental ray using the geometry shader, from the material of model, the surface model,comparative study of different renderer on the same surface material model rendering speed and using a proxy model and using the rendering speed of the agent model, methods to enhance the rendering speed is achieved through the actual operation.

Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2016 Joint International Information Technology, Mechanical and Electronic Engineering
Series
Advances in Engineering Research
Publication Date
October 2016
ISBN
978-94-6252-234-3
ISSN
2352-5401
DOI
10.2991/jimec-16.2016.70How to use a DOI?
Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Yang Gao
PY  - 2016/10
DA  - 2016/10
TI  - Research on rendering speed based on Maya and mental ray
BT  - Proceedings of the 2016 Joint International Information Technology, Mechanical and Electronic Engineering
PB  - Atlantis Press
SP  - 395
EP  - 398
SN  - 2352-5401
UR  - https://doi.org/10.2991/jimec-16.2016.70
DO  - 10.2991/jimec-16.2016.70
ID  - Gao2016/10
ER  -