Proceedings of the 2016 Conference on Information Technologies in Science, Management, Social Sphere and Medicine

Intellectual Game Application for Students' Knowledge Control

Authors
Marina Romanova, Evgeny Romanov, Tatiana Varfolomeeva, Yekaterina Lomakina, Elena Chernova, Konstantin Ruban
Corresponding Author
Marina Romanova
Available Online May 2016.
DOI
10.2991/itsmssm-16.2016.63How to use a DOI?
Keywords
: intellectual game; knowledge control; interactive methods; high schoo
Abstract

Innovative approach to teaching assumes the use of interactive methods and techniques not only for organizing the training process but also for controlling students' knowledge. Thus, the problem of finding and describing interactive, the most efficient students' knowledge control methods arises. The article focuses on various interactive students' knowledge control methods; analyses their opportunities on the basis of teachers' and the students' activity analysis and the mechanism of their interaction; actualization of students' motivational sphere and their need for self-rating and estimation. Intellectual game is reasoned as one of efficient students' knowledge control methods. The technique of using intellectual games for students' knowledge control that is based on the contextual principle, the principle of interlocution and reflexivity is described. The set of rules and the procedures containing a complex of methods which provide the logic of phases for carrying out intellectual games is stated. The elaborated methodology of students' knowledge control is offered for "interactive" students' knowledge control which is conceptually based on creative potential of students, development of their cognitive abilities, and formation of their abilities for auto analysis and self-rating and estimation. The value of the offered methodology consists in its application that gives the chance to carry out both training, and assessment of knowledge at different stages of the current, intermediate and total control on the unified basis while studying different disciplines.

Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2016 Conference on Information Technologies in Science, Management, Social Sphere and Medicine
Series
Advances in Computer Science Research
Publication Date
May 2016
ISBN
978-94-6252-196-4
ISSN
2352-538X
DOI
10.2991/itsmssm-16.2016.63How to use a DOI?
Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Marina Romanova
AU  - Evgeny Romanov
AU  - Tatiana Varfolomeeva
AU  - Yekaterina Lomakina
AU  - Elena Chernova
AU  - Konstantin Ruban
PY  - 2016/05
DA  - 2016/05
TI  - Intellectual Game Application for Students' Knowledge Control
BT  - Proceedings of the 2016 Conference on Information Technologies in Science, Management, Social Sphere and Medicine
PB  - Atlantis Press
SP  - 312
EP  - 316
SN  - 2352-538X
UR  - https://doi.org/10.2991/itsmssm-16.2016.63
DO  - 10.2991/itsmssm-16.2016.63
ID  - Romanova2016/05
ER  -