Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2021)

Applying Augmented Reality in Foreign Language Learning Materials: Research and Development

Authors
Octi Rjeky Mardasari1, *, Novi Eka Susilowati2, Ariva Luciandika3, Primasa Minerva Nagari4, Zhao Yanhua5
1, 2, 3, 4Universitas Negeri Malang, Malang, Indonesia
5Guangxi Normal University, Guilin, China
*Corresponding author. Email: octi.rjeky.fs@um.ac.id
Corresponding Author
Octi Rjeky Mardasari
Available Online 14 December 2021.
DOI
10.2991/assehr.k.211212.047How to use a DOI?
Keywords
Augmented Reality; BIPA; Learning Material; R&D
Abstract

Indonesian Language Learning for Foreign Speakers (BIPA) for Chinese learners program runs well. However, the program implementation is not optimal yet due to the absence of readiness to use learning materials. The learning material becomes one of the components that determines the success of learning. The lack of learning materials has made BIPA learning with academic aims impressed operate sporadically. Moreover, Chinese learners have both language and cultural characteristics, which differ from students in other programs, so they require specific BIPA learning materials. For that, an effort is needed to develop BIPA for academic purpose learning materials using Augmented Reality (AR) technology. AR is a breakthrough in learning using virtual and real technologies that enhance the quality of learning. There will be markers to display audios for listening materials and videos for speaking materials. Branch’s (2009) ADDIE model of research and development method is used. Augmented Reality-based BIPA learning materials can be used to solve the limitations of BIPA learning materials and increase learning independence. Thus, it helps international students learn faster and increase the attractiveness of BIPA learning in the eyes of international students. The expert validations (media specialists, material specialists, and BIPA practitioners) showed that Augmented Reality-based BIPA learning materials were excellent learning materials and were suitable for BIPA for academic purpose learning materials in classrooms and independent learning activities.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
14 December 2021
ISBN
10.2991/assehr.k.211212.047
ISSN
2352-5398
DOI
10.2991/assehr.k.211212.047How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Octi Rjeky Mardasari
AU  - Novi Eka Susilowati
AU  - Ariva Luciandika
AU  - Primasa Minerva Nagari
AU  - Zhao Yanhua
PY  - 2021
DA  - 2021/12/14
TI  - Applying Augmented Reality in Foreign Language Learning Materials: Research and Development
BT  - Proceedings of the International Seminar on Language, Education, and Culture (ISoLEC 2021)
PB  - Atlantis Press
SP  - 253
EP  - 258
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211212.047
DO  - 10.2991/assehr.k.211212.047
ID  - Mardasari2021
ER  -