Proceedings of the 2023 7th International Seminar on Education, Management and Social Sciences (ISEMSS 2023)

Neuroscience Support Gamification Improving Memory

--Based on foreign language leaning application Duolingo

Authors
Lu Li1, Chunling Tai1, *
1The College of Arts and Sciences. Kunming, Yunnan, China, 650222
*Corresponding author. Email: 84143600@qq.com
Corresponding Author
Chunling Tai
Available Online 31 October 2023.
DOI
10.2991/978-2-38476-126-5_141How to use a DOI?
Keywords
gamification; neuroscience; memory; foreign language leaning application; Duolingo
Abstract

Memory plays a crucial role in second language acquisition. However, the neural mechanisms of memory behind gamified language learning software have received little attention in theoretical research and practical development. Based on the findings of neuroscience and cognitive psychology, this article analyses the memory logic and deep neural mechanisms of ‘Duolingo’, which is one of the most dominant and influential language learning applications in the educational informatization combined technology. The article suggests that understanding and deepening the use of deep neural mechanisms of memory is the key to the development of newer and more effective technologies and applications in this field. The study will further deepen the theoretical support for the application of educational neuroscience to language learning, and help to deepen the understanding of the feasibility of the use of educational informatics and gamification in second language learning.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2023 7th International Seminar on Education, Management and Social Sciences (ISEMSS 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 October 2023
ISBN
10.2991/978-2-38476-126-5_141
ISSN
2352-5398
DOI
10.2991/978-2-38476-126-5_141How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Lu Li
AU  - Chunling Tai
PY  - 2023
DA  - 2023/10/31
TI  - Neuroscience Support Gamification Improving Memory
BT  - Proceedings of the 2023 7th International Seminar on Education, Management and Social Sciences (ISEMSS 2023)
PB  - Atlantis Press
SP  - 1291
EP  - 1303
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-126-5_141
DO  - 10.2991/978-2-38476-126-5_141
ID  - Li2023
ER  -