Proceedings of the International Joint Conference on Science and Engineering 2022 (IJCSE 2022)

The Implementation of Augmented Reality for WATER Introduction

Authors
Septian Rahman Hakim1, *, Dodik Arwin Darmawan2, Hafizhuddin Zul Fahmi2, I. Gde Agung Sri Sidhimantra2
1Department of Electronic and Informatics Engineering Education, Universitas Negeri Yogyakarta, Yogyakarta, Indonesia
2Department of Informatics Managements, Universitas Negeri Surabaya, Timur, Indonesia
*Corresponding author. Email: septianrahmanhakim@uny.ac.id
Corresponding Author
Septian Rahman Hakim
Available Online 27 December 2022.
DOI
10.2991/978-94-6463-100-5_3How to use a DOI?
Keywords
Augmented Reality; WATER; Puppet; Marker
Abstract

The use of technology in education is growing rapidly, some of which use augmented reality technology. Augmented reality is one type of technology use not only in education but also in other sectors because it is one technology that is quite useful in facilitating various human activities. However, the reality of the world of education today is that there are still many teachers who have not implemented and innovated the use of technology in learning. This study presents the implementation of augmented reality in wayang learning (WATER). Using augmented reality technology that can create a more real learning atmosphere so that children’s interest in loving wayang culture appears. In implementing augmented reality applications, Unity3D and Vuforia tools are supported. This research was conducted by making a prototype of puppet learning media in the classroom. The results obtained, the learning media looks more attractive and the students spend more time with the application to explore the world of the puppet.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Joint Conference on Science and Engineering 2022 (IJCSE 2022)
Series
Advances in Engineering Research
Publication Date
27 December 2022
ISBN
10.2991/978-94-6463-100-5_3
ISSN
2352-5401
DOI
10.2991/978-94-6463-100-5_3How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Septian Rahman Hakim
AU  - Dodik Arwin Darmawan
AU  - Hafizhuddin Zul Fahmi
AU  - I. Gde Agung Sri Sidhimantra
PY  - 2022
DA  - 2022/12/27
TI  - The Implementation of Augmented Reality for WATER Introduction
BT  - Proceedings of the International Joint Conference on Science and Engineering 2022 (IJCSE 2022)
PB  - Atlantis Press
SP  - 21
EP  - 29
SN  - 2352-5401
UR  - https://doi.org/10.2991/978-94-6463-100-5_3
DO  - 10.2991/978-94-6463-100-5_3
ID  - Hakim2022
ER  -