Proceedings of the 2nd International Conference on Teaching and Computational Science

The Context of the Digital Media Practice Path of Tianjin Triple Play

Authors
Jun Ai, Xiaolong Jiang
Corresponding Author
Jun Ai
Available Online May 2014.
DOI
10.2991/ictcs-14.2014.14How to use a DOI?
Keywords
Digital Media; Tianjin; Triple play
Abstract

Since the 1990s, digital technology has made rapid development in the field of mass communication has been the spread of traditional analog digitization process began, more and more digital media began to walk into people's daily lives. Since the new century, the media industry in the development of digital Tianjin Context has made considerable progress, mainly through technology integration, market integration and business integration of the three paths to achieve the triple play is important to characterize the development of the media industry in Tianjin.

Copyright
© 2014, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2nd International Conference on Teaching and Computational Science
Series
Advances in Intelligent Systems Research
Publication Date
May 2014
ISBN
10.2991/ictcs-14.2014.14
ISSN
1951-6851
DOI
10.2991/ictcs-14.2014.14How to use a DOI?
Copyright
© 2014, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Jun Ai
AU  - Xiaolong Jiang
PY  - 2014/05
DA  - 2014/05
TI  - The Context of the Digital Media Practice Path of Tianjin Triple Play
BT  - Proceedings of the 2nd International Conference on Teaching and Computational Science
PB  - Atlantis Press
SP  - 54
EP  - 57
SN  - 1951-6851
UR  - https://doi.org/10.2991/ictcs-14.2014.14
DO  - 10.2991/ictcs-14.2014.14
ID  - Ai2014/05
ER  -