Pros and Cons of Using Gamification in the Russian Education System
Authors
Irina N. Chebotareva, Andrey V. Lyaskovets, Veronika V. Makhova
Corresponding Author
Irina N. Chebotareva
Available Online 16 December 2020.
- DOI
- 10.2991/assehr.k.201214.148How to use a DOI?
- Keywords
- higher education, educational technology, gamification
- Abstract
The article analyzes gamification as an educational technology applied in higher education institutions. For this purpose, the system of views regarding the positive and negative aspects of the use of gamification in the educational process is studied and generalized. The article describes the main components that make up educational gamification and also considers the ability of gaming technology to substitute traditional teaching techniques.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Irina N. Chebotareva AU - Andrey V. Lyaskovets AU - Veronika V. Makhova PY - 2020 DA - 2020/12/16 TI - Pros and Cons of Using Gamification in the Russian Education System BT - Proceedings of the 2020 6th International Conference on Social Science and Higher Education (ICSSHE 2020) PB - Atlantis Press SP - 775 EP - 779 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201214.148 DO - 10.2991/assehr.k.201214.148 ID - Chebotareva2020 ER -