The Research and Implementation of 3D Scene Simulation of Camouflage
- 10.2991/icsnce-18.2018.44How to use a DOI?
- Camouflage; Terrain Modeling; Visual Simulation; Digital Elevation Model
Aiming at the problems in the camouflage design of military engineering, such as strong subjectivity and unpredictable camouflage effect, etc. We propose a 3D camouflage scene simulation method based on MFC and Vega Prime technologies. On the basis of real DEM data in an area in American, we use 3D visualization technique to create terrain model and ground object model. The camouflage pattern is applied to the surface of the model by texture mapping technology, and real-time rendering is used. The engine Vega Prime API renders the model and creates a camouflage simulation scenario. The result shows that, the virtual scene of camouflage can be generated by using visual simulation technology, this helps to test the effect of the camouflage pattern.
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yu Jun AU - Li Zhonghua AU - Hu Zhiyi AU - Dai Jun PY - 2018/04 DA - 2018/04 TI - The Research and Implementation of 3D Scene Simulation of Camouflage BT - Proceedings of the 2018 Second International Conference of Sensor Network and Computer Engineering (ICSNCE 2018) PB - Atlantis Press SP - 220 EP - 223 SN - 2352-538X UR - https://doi.org/10.2991/icsnce-18.2018.44 DO - 10.2991/icsnce-18.2018.44 ID - Jun2018/04 ER -