Research on Bounding Volume Boxes Collision Detection Algorithm in Virtual Reality Technology
Wan Chao, Liu Pingping, Hong Bo
Available Online April 2018.
- 10.2991/icsnce-18.2018.24How to use a DOI?
- VR Technology; Bounding Volume Boxes; Collision Detection; Unity3d
This paper take the development of virtual campus roaming system as an example. Aiming at the defects of the different kinds of bounding boxes collision detection technology, analyzes the advantages of the hybrid hierarchical bounding box collision detection algorithm based on spheres and oriented bounding box, and described the way to construct it. Finally, the algorithm is tested in the VC and Unity3d engine, a good result is obtained.
- © 2018, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Wan Chao AU - Liu Pingping AU - Hong Bo PY - 2018/04 DA - 2018/04 TI - Research on Bounding Volume Boxes Collision Detection Algorithm in Virtual Reality Technology BT - Proceedings of the 2018 Second International Conference of Sensor Network and Computer Engineering (ICSNCE 2018) PB - Atlantis Press SP - 115 EP - 119 SN - 2352-538X UR - https://doi.org/10.2991/icsnce-18.2018.24 DO - 10.2991/icsnce-18.2018.24 ID - Chao2018/04 ER -