Students’ Creativity in Hydrocarbon and Crude Oils with RADEC Model-based Augmented Reality (AR)
- DOI
- 10.2991/assehr.k.211102.142How to use a DOI?
- Keywords
- Creativity; Hydrocarbons and Crude oils; RADEC model; Augmented Reality
- Abstract
This study aims to determine how students’ creativity in learning hydrocarbons and crude oils materials through the Read, Answer, Discuss Explain, and Create (RADEC) learning model using augmented reality (AR) media. The research method used is descriptive qualitative. The study involved 25 students of class XI in a high school in Bogor. The research instrument used was in the form of creative product assessment using the Willian indicator (1968). The aspects of creativity used are Fluency, Flexibility, Originality, Elaboration, and Evaluation. Students’ creativity can be raised through the Create stage by creating Augmented Reality in various objects according to individual and group creativity. The results showed that the average creativity of the students reached 86% based on the Willian indicator instrument rubric.
- Copyright
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - I Ramdani AU - W Sopandi AU - W Wahyu PY - 2021 DA - 2021/11/16 TI - Students’ Creativity in Hydrocarbon and Crude Oils with RADEC Model-based Augmented Reality (AR) BT - Proceedings of the 1st International Conference on Research in Social Sciences and Humanities (ICoRSH 2020) PB - Atlantis Press SP - 1045 EP - 1049 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211102.142 DO - 10.2991/assehr.k.211102.142 ID - Ramdani2021 ER -