Proceedings of the International Conference on Communication and Applied Technologies 2023 (ICOMTA 2023)

Perception of Scientific Writing and Gamification in Engineering Students: A Mixed Study

Authors
Rosa Núñez-Pacheco1, *, Elizabeth Vidal1, Evelyn-Paola Guillén-Chávez1, Eveling Castro-Gutierrez1
1Universidad Nacional de San Agustín de Arequipa, Arequipa, Peru
*Corresponding author. Email: rnunezp@unsa.edu.pe
Corresponding Author
Rosa Núñez-Pacheco
Available Online 3 October 2023.
DOI
10.2991/978-94-6463-254-5_5How to use a DOI?
Keywords
Scientific writing; Gamification; Engineering; Motivation; Innovation
Abstract

The main objective of this study was to analyze engineering students’ perceptions of scientific writing and gamification. A semi-structured questionnaire with five open-ended questions on scientific writing and gamification was applied to 400 engineering students at a Peruvian university. The methodological design was mixed. For the quantitative analysis, a frequency analysis of the students’ responses was performed. For the qualitative analysis, Atlas ti software was used. The main results from the quantitative approach indicate that the predominant conception of scientific writing in students is related to research and publication of results, 135 (33.75%); likewise, the essay was indicated as the most recurrent textual genre with 147 (36.75%); and the most frequent difficulty in writing was the search and verification of information with 96 (24%). From the qualitative approach, it was found that students emphasize not only the academic aspect in relation to the importance of scientific writing, but also the process of knowledge, research, science and technology. Likewise, regarding the evaluation given by the students to the use of gamification in the teaching of scientific writing, mostly positive evaluative judgments were found. It is concluded that gamification is perceived as a motivating and innovative strategy for teaching scientific writing to engineering students.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Communication and Applied Technologies 2023 (ICOMTA 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
3 October 2023
ISBN
10.2991/978-94-6463-254-5_5
ISSN
2667-128X
DOI
10.2991/978-94-6463-254-5_5How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Rosa Núñez-Pacheco
AU  - Elizabeth Vidal
AU  - Evelyn-Paola Guillén-Chávez
AU  - Eveling Castro-Gutierrez
PY  - 2023
DA  - 2023/10/03
TI  - Perception of Scientific Writing and Gamification in Engineering Students: A Mixed Study
BT  - Proceedings of the International Conference on Communication and Applied Technologies 2023 (ICOMTA 2023)
PB  - Atlantis Press
SP  - 35
EP  - 45
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-254-5_5
DO  - 10.2991/978-94-6463-254-5_5
ID  - Núñez-Pacheco2023
ER  -