Proceedings of the International Conference on Lifelong Education and Leadership for All (ICLEL 2023)

Learning with virtual reality (VR) and augmented reality (AR)

Authors
Maria Jorge Azevedo1, *, Ana Amélia A. Carvalho2
1Research Assistant, Faculty of Psychology and Education Sciences, LabTE, University of Coimbra, Coimbra, Portugal
2Full Professor, Faculty of Psychology and Education Sciences, LabTE, CEIs20, University of Coimbra, Coimbra, Portugal
*Corresponding author. Email: azevedo.mariajorge@gmail.com
Corresponding Author
Maria Jorge Azevedo
Available Online 29 February 2024.
DOI
10.2991/978-94-6463-380-1_11How to use a DOI?
Keywords
Virtual Reality; Augmented Reality; STRONG project; Education
Abstract

Over the past few decades, there has been an increasing in the application of Virtual Reality (VR) and Augmented Reality (AR) in educational contexts worldwide. Their immersive and interactive nature provides a range of unique opportunities for teachers and students to explore their surrounding environment in a collective and participatory manner.

Within the scope of the “STRONG: Resilient Skills and Teachers Focused on the Next Generations” project, identifying successful teaching and learning strategies using digital technologies has been a priority. To achieve this goal, a survey of national and international initiatives was conducted, which utilized digital technologies not only to enhance the acquisition of disciplinary knowledge but also to promote the recognition and utilization of cross-cutting competencies.

Among the selected cases, this paper highlights the usage and benefits of Virtual Reality and Augmented Reality technologies, as well as their application in a university context.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Lifelong Education and Leadership for All (ICLEL 2023)
Series
Atlantis Highlights in Social Sciences, Education and Humanities
Publication Date
29 February 2024
ISBN
978-94-6463-380-1
ISSN
2667-128X
DOI
10.2991/978-94-6463-380-1_11How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Maria Jorge Azevedo
AU  - Ana Amélia A. Carvalho
PY  - 2024
DA  - 2024/02/29
TI  - Learning with virtual reality (VR) and augmented reality (AR)
BT  - Proceedings of the International Conference on Lifelong Education and Leadership for All (ICLEL 2023)
PB  - Atlantis Press
SP  - 118
EP  - 127
SN  - 2667-128X
UR  - https://doi.org/10.2991/978-94-6463-380-1_11
DO  - 10.2991/978-94-6463-380-1_11
ID  - Azevedo2024
ER  -