Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)

Enhancing Mastery of Eco-Pedagogy for Sub-Urban Children by Gamification on Problem Based Learning

Authors
Nova, Dedi Kuswandi, Habib Syafi’udin
Corresponding Author
Nova
Available Online 15 December 2020.
DOI
10.2991/assehr.k.201214.242How to use a DOI?
Keywords
gamification, problem-based learning, eco-pedagogy, sub-urban, early childhood
Abstract

Problem-based learning is a learning method often used for solving problems, where students can gather independent information and get real experience in the learning process. The problem of environmental damage that occurs in Kampung Kramat, Malang City, Indonesia, can be reduced by eco-pedagogy in early childhood, to internalize environmental care and awareness attitudes. The gamification approach was chosen to attract children’s interest and participation in eco-pedagogy learning. Various game features in delivering eco-pedagogy with a problem-based learning model make the series of learning activities increasingly attractive to achieve learning goals. The method used was a quasi-experimental research with one-group pre-test-post-test design to see the effectiveness of the problem- based learning strategy with a gamification approach to the mastery of eco-pedagogy materials for children aged 4-7 years in Kampung Kramat Malang. The findings showed that the effectiveness of the application of this model increased the mastery of concepts in children up to 10.34% with a significance is 95%. This model subsequently influenced self-habituation and environmental care. This proves that problem- based learning with the gamification approach to eco-pedagogy for children 4-7 years was very effective.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
15 December 2020
ISBN
10.2991/assehr.k.201214.242
ISSN
2352-5398
DOI
10.2991/assehr.k.201214.242How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Nova
AU  - Dedi Kuswandi
AU  - Habib Syafi’udin
PY  - 2020
DA  - 2020/12/15
TI  - Enhancing Mastery of Eco-Pedagogy for Sub-Urban Children by Gamification on Problem Based Learning
BT  - Proceedings of the 1 st International Conference on Information Technology and Education (ICITE 2020)
PB  - Atlantis Press
SP  - 233
EP  - 238
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.201214.242
DO  - 10.2991/assehr.k.201214.242
ID  - 2020
ER  -