Proceedings of the 2024 10th International Conference on Humanities and Social Science Research (ICHSSR 2024)

Technology construction and player demonstration: A Study of Simulation Game from the Perspective of Mediatization Theory

Authors
Feifan Li1, *
1Zhengzhou University, Zhengzhou, China
*Corresponding author. Email: 1243667649@qq.com
Corresponding Author
Feifan Li
Available Online 2 September 2024.
DOI
10.2991/978-2-38476-277-4_83How to use a DOI?
Keywords
Mediatization; Simulation Game; media labor; socializing
Abstract

The popularity of Simulation Games reflects the mediated survival status of young people in the Internet era. From the perspective of mediated survival, this paper explores how young gamers develop the interact with technology in simulation management games and jointly construct mediated reality. The results show that the simulation management game simulates the real world by building a digital space, creating a beautiful scene to attract young people into the game space. Players can achieve an immersive experience of the game through instant access and disconnection of the game; Create a new order of game socialization through online socialization; By simulating real labor, building their own home symbol, and obtaining a mediated survival parallel to reality. The simulation game reflects the unique media-based survival experience of youth as “digital natives”.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2024 10th International Conference on Humanities and Social Science Research (ICHSSR 2024)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
2 September 2024
ISBN
978-2-38476-277-4
ISSN
2352-5398
DOI
10.2991/978-2-38476-277-4_83How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Feifan Li
PY  - 2024
DA  - 2024/09/02
TI  - Technology construction and player demonstration: A Study of Simulation Game from the Perspective of Mediatization Theory
BT  - Proceedings of the 2024 10th International Conference on Humanities and Social Science Research (ICHSSR 2024)
PB  - Atlantis Press
SP  - 745
EP  - 750
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-277-4_83
DO  - 10.2991/978-2-38476-277-4_83
ID  - Li2024
ER  -