Virtual Reality: Strategies for Introducing Tourism in Indonesia
- DOI
- 10.2991/assehr.k.200318.035How to use a DOI?
- Keywords
- prototype, virtual reality, tourism, TOGAF 9.1
- Abstract
The industrial revolution is a challenge for Indonesia in all aspect, one of them is in the tourism sector. There need a strategy to attract local and international tourism, particularly for the Purwakarta district. The main problem in the promotion strategy today is introducing regional tourism using another form beside text and pictures. This study aims to develop a prototype of virtual reality tourism using the TOGAF 9.1 model architecture with a qualitative method. The virtual tourism user can feel the location as well as the real conditions. This result of this study has defined and analyze the preparations at the initial stages of the development such as activities, scope, stakeholder and business architecture in developing virtual tourism system.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Dian Permata Sari AU - Suprih Widodo AU - Nitih Indra Komala Dewi AU - Rizki Hikmawan PY - 2020 DA - 2020/03/24 TI - Virtual Reality: Strategies for Introducing Tourism in Indonesia BT - Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019) PB - Atlantis Press SP - 180 EP - 184 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200318.035 DO - 10.2991/assehr.k.200318.035 ID - Sari2020 ER -