Teaching Basic Concepts of Public Policy Using Whiteboard Animation Video Game Media
- DOI
- 10.2991/assehr.k.200318.048How to use a DOI?
- Keywords
- 10 Stages R&D Research Method, whiteboard animation, video game media
- Abstract
Describe the teaching process about the basic concept material of public policy that is delivered using whiteboard animation video game applications that are able to increase graduate student motivation. From the results of the expanded field test at UNISBANK postgraduate partner universities, the results of the response of UNISBANK postgraduate students were very good judging from the media aspect; 88% of material aspects; 86% of language and display aspects; the latter 88% of the aspects of sample questions and exercises, so the average student response of 87.75 means that it is in the very good category. While the results of instructors / media users get 80% response from the media aspect; 80% of material aspects; 80% of the aspects of language and appearance and 90% of aspects of sample questions and exercises, so the average lecturer response of 82.5 means that it is included in the excellent category. This is of course a good and significant result according to the purpose of developing whiteboard animation media to facilitate students and lecturers in learning.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Muhdi AU - Arif Wibisono AU - Yovita Yuliejantiningsih AU - Achmad Buchori PY - 2020 DA - 2020/03/24 TI - Teaching Basic Concepts of Public Policy Using Whiteboard Animation Video Game Media BT - Proceedings of the 2nd International Conference on Education and Social Science Research (ICESRE 2019) PB - Atlantis Press SP - 249 EP - 252 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.200318.048 DO - 10.2991/assehr.k.200318.048 ID - 2020 ER -