Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)

Impacts on the Chinese Video Game Industry During the COVID-19 Pandemic

Authors
Yuping Dan1, *
1Beijing Luhe International Academy, Beijing, China, 101117
*Corresponding author Email: danyuping@yeah.net
Corresponding Author
Yuping Dan
Available Online 15 December 2021.
DOI
10.2991/assehr.k.211209.544How to use a DOI?
Keywords
video game; COVID-19; pandemic; monopoly
Abstract

Due to the COVID-19, quarantine has been introduced as a policy to restrain the expansion of the pandemic in China. As the policy successfully controlled the pandemic, it also had adverse effects on the economy of China indicated by decreasing in the Chinese GDP by 6.8% in the first quarter Error! Reference source not found. But the video game industry seems to have a different trend than others have: the video game industry has experienced a great expansion during the pandemic. Nearly all analyses about other industries in China are based on the history of SARS in 2003. However, that period of history is meaningless when the video game industry is considered. With the development of new technology, such as the Internet, people have to view the video game industry from a new viewpoint. Through analyzing published data and reports, this paper will present both positive and negative impacts that the pandemic had on the video game industry and provide suggestions that can potentially help middle-sized and small-sized video game companies and independent developers come through the pandemic.

Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)
Series
Advances in Economics, Business and Management Research
Publication Date
15 December 2021
ISBN
978-94-6239-483-4
ISSN
2352-5428
DOI
10.2991/assehr.k.211209.544How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Yuping Dan
PY  - 2021
DA  - 2021/12/15
TI  - Impacts on the Chinese Video Game Industry During the COVID-19 Pandemic
BT  - Proceedings of the 2021 3rd International Conference on Economic Management and Cultural Industry (ICEMCI 2021)
PB  - Atlantis Press
SP  - 3347
EP  - 3350
SN  - 2352-5428
UR  - https://doi.org/10.2991/assehr.k.211209.544
DO  - 10.2991/assehr.k.211209.544
ID  - Dan2021
ER  -