Proceedings of the 7th International Conference on Education, Management, Information and Computer Science (ICEMC 2017)

Research on Collision Detection in 3D Games

Authors
Ye Li-na
Corresponding Author
Ye Li-na
Available Online June 2016.
DOI
10.2991/icemc-17.2017.100How to use a DOI?
Keywords
Collision detection; AABB; OBB; K-DOP
Abstract

This paper first introduces the basic principle of collision detection and collision of several commonly used detection method, and make comparison of them, and point out the advantages and disadvantages, finally put forward a fast collision detection algorithm based on optimal bounding sphere, and on this basis, the realization of a simple application of collision detection technology is an instance of Demo.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 7th International Conference on Education, Management, Information and Computer Science (ICEMC 2017)
Series
Advances in Computer Science Research
Publication Date
June 2016
ISBN
978-94-6252-372-2
ISSN
2352-538X
DOI
10.2991/icemc-17.2017.100How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ye Li-na
PY  - 2016/06
DA  - 2016/06
TI  - Research on Collision Detection in 3D Games
BT  - Proceedings of the 7th International Conference on Education, Management, Information and Computer Science (ICEMC 2017)
PB  - Atlantis Press
SP  - 502
EP  - 505
SN  - 2352-538X
UR  - https://doi.org/10.2991/icemc-17.2017.100
DO  - 10.2991/icemc-17.2017.100
ID  - Li-na2016/06
ER  -