Proceedings of the International Conference on Education, Humanities, Social Science (ICEHoS 2022)

The Effect of Use of Device on the Learning Outcomes of Class 4 Students at SDN Kadudampit

Authors
Pariz Alparuq1, *, Nurani1, Samsul Pahmi1
1Elementary Teacher Education, Nusa Putra University, Sukabumi, Indonesia
*Corresponding author. Email: pariz.alparuq_pgsd20@nusaputra.ac.id
Corresponding Author
Pariz Alparuq
Available Online 1 August 2023.
DOI
10.2991/978-2-38476-088-6_6How to use a DOI?
Keywords
device usage; gadget; learning outcomes
Abstract

The use of gadgets is included become a factor that affects learning outcomes, and gadgets can also have a negative or positive impact in the world of education, especially on student learning outcomes. Gadgets are sophisticated goods created with every information, social media, hobbies and likes, to entertainment, for example, mobile phones, game consoles, notebooks, and tablets. The purpose or aim of this research is to make sure and determine learning outcomes of students before and after using or owning a device and how much influence the device had on the learning outcomes of students in grade 4 SDN Kadudampit. This research is a descriptive and statistical research so that this research can describe in full and in detail how the influence of the use of these devices on students in grade 4 SDN Kadudampit. The data collection instrument used questionnaires and interviews which were distributed to all 4th graders at SDN Kadudampit and produced 48 respondents covering four aspects of the questionnaire and then analyzed using a Likert scale. Of the 48 respondents, 21 samples had a low level of time span of using their devices per day with an average usage of less than one hour in one day. Then, 23 samples have a moderate level of time span of device use per day with an average time span of one hour to less than 3 h. So, if the use of gadgets (variable X) continues to be increased, the value of learning outcomes (variable Y) will decrease. On the other hand, if the use of gadgets is reduced, the value of learning outcomes will increase. So that it can be concluded, there are relationships and correlations that mutually influence the use of gadgets on learning outcomes.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Education, Humanities, Social Science (ICEHoS 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
1 August 2023
ISBN
978-2-38476-088-6
ISSN
2352-5398
DOI
10.2991/978-2-38476-088-6_6How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Pariz Alparuq
AU  - Nurani
AU  - Samsul Pahmi
PY  - 2023
DA  - 2023/08/01
TI  - The Effect of Use of Device on the Learning Outcomes of Class 4 Students at SDN Kadudampit
BT  - Proceedings of the International Conference on Education, Humanities, Social Science (ICEHoS 2022)
PB  - Atlantis Press
SP  - 40
EP  - 49
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-088-6_6
DO  - 10.2991/978-2-38476-088-6_6
ID  - Alparuq2023
ER  -