Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)

Innovative Approaches to Accelerate Community-Based Problem-Solving Skills

Authors
Ismat Zahra1, *, Neo Mai1, Hew Soon Hin1
1Multimedia University, Cyberjaya, Malaysia
*Corresponding author. Email: smatzahra57@gmail.com
Corresponding Author
Ismat Zahra
Available Online 16 November 2023.
DOI
10.2991/978-2-38476-138-8_28How to use a DOI?
Keywords
Community of Practices; Problem-Solving; Game Based Learning; Education 4.0
Abstract

In today’s world of teaching and learning, the primary objective of education is not only to provide academic knowledge to the students but guide them to foster their 21st-century skills, such as problem-solving, and collaboration. However, one of the significant challenges the higher education sector faces is the shift in traditional teaching and learning accelerated by COVID-19. This research has designed an engaging and motivated model named Game-Based Community of Practices (GBCoP) to incorporate the community of practices elements within a technology-backed learning environment where the class content was integrated with the latest digital tools and collaborative activities. A mixed-methods research design was utilised to comprehensively collect and analyse data regarding students’ motivation, engagement, and 21st-century skills. To gather quantitative data, an online survey employing a 5-point Likert scale was administered as both a pre-test and post-test. Additionally, interviews were conducted to gain insights into students’ perceptions of the game-based learning environment. The findings of the study revealed significant improvements in students’ engagement and collaboration, as well as enhanced critical thinking and problem-solving skills as a result of the GBCoP learning environment. These outcomes strongly support the integration of these innovative learning strategies in the classrooms, fostering vibrant communities of practice and enriching student learning experiences.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
16 November 2023
ISBN
10.2991/978-2-38476-138-8_28
ISSN
2352-5398
DOI
10.2991/978-2-38476-138-8_28How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ismat Zahra
AU  - Neo Mai
AU  - Hew Soon Hin
PY  - 2023
DA  - 2023/11/16
TI  - Innovative Approaches to Accelerate Community-Based Problem-Solving Skills
BT  - Proceedings of the 3rd International Conference on Creative Multimedia 2023 (ICCM 2023)
PB  - Atlantis Press
SP  - 302
EP  - 312
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-138-8_28
DO  - 10.2991/978-2-38476-138-8_28
ID  - Zahra2023
ER  -