Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)

Metaverse: A Platform for Designers

Idea, Concept, and Potential Opportunity in the Digital Realm

Authors
Mohd Izani1, Fauzan Mustaffa2, *, Aishah Razak2, Abdulsamad Alkhalidi3
1Higher College of Technology, Sharjah, United Arab Emirates
2Multimedia University, Cyberjaya, Malaysia
3University of Sharjah, Sharjah, United Arab Emirates
*Corresponding author. Email: fauzan.mustaffa@mmu.edu.my
Corresponding Author
Fauzan Mustaffa
Available Online 24 December 2022.
DOI
10.2991/978-2-494069-57-2_16How to use a DOI?
Keywords
Metaverse; advertising; architecture; fashion; digital realm
Abstract

The introduction of games such as Roblox, Minecraft, and others proves that the metaverse concept has been around for a few decades. Mark Zuckerberg’s recent development has broadened the meaning of the term “metaverse” and drawn more attention. To put it simply, the Metaverse is the internet in three dimensions. However, not everyone understands this simple comparison. As in the early days of the internet, not everyone understands the mechanism, the possibilities, the risks, and the limitations. This study aims to identify potential opportunities that can benefit the design field. Our research investigates the idea and concept of the Metaverse and the features and what the design field can offer in this domain. Design fields like fashion, architecture and advertising are among the potential targets. In this paper, we present the potential of the Metaverse for designers, beginning with a study of critical characteristics and features. The possible opportunity and challenges for the design field is then discussed, and finally, we conclude its future direction.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
24 December 2022
ISBN
978-2-494069-57-2
ISSN
2352-5398
DOI
10.2991/978-2-494069-57-2_16How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mohd Izani
AU  - Fauzan Mustaffa
AU  - Aishah Razak
AU  - Abdulsamad Alkhalidi
PY  - 2022
DA  - 2022/12/24
TI  - Metaverse: A Platform for Designers
BT  - Proceedings of the 2nd International Conference on Creative Multimedia 2022 (ICCM 2022)
PB  - Atlantis Press
SP  - 134
EP  - 143
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-57-2_16
DO  - 10.2991/978-2-494069-57-2_16
ID  - Izani2022
ER  -