Proceedings of the International Conference on Applied Science and Technology on Social Science 2023 (iCAST-SS 2023)

Online Games’ Effects On Business Administration Student Achievement At Nunukan State Polytechnic

Authors
Harianti Harianti1, *, Rafiqoh Rafiqoh1
1Business Administration Department, Nunukan State Polytechnic, Nunukan, Kalimantan Utara, Indonesia
*Corresponding author. Email: Hariantikadir1712@gmail.com
Corresponding Author
Harianti Harianti
Available Online 15 February 2024.
DOI
10.2991/978-2-38476-202-6_34How to use a DOI?
Keywords
Online Game; Student Achievement; SPSS
Abstract

The purpose of this study is to determine how internet gaming affects student performance. The research was conducted over a period of four months, from March to August 2021, at the Polytechnic of the State of Nunukan, which is situated in the J.Limau RT.03 Kelurahan Nunukan South District of the Nunukan Province of Northern Kalimantan. The population data used in this study were collected from 89 students who were administration of business administration students at Nunukan Polytechnic State. This research is quantitative and used the questionnaire (Angket) method of data collection.The SPSS tool version 20 is used in this study’s data processing method. Results According to this study, playing online games helps state polytechnic business administration students do better academically. A partial test of the hypothesis (Variable X) establishes this. It is well recognized that the influence of has a considerable value for This is demonstrated by the coefficient of determination test (R2) results, which indicate that online games have a negligible impact on improving students’ performance, with an impact of just 86.7%.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Applied Science and Technology on Social Science 2023 (iCAST-SS 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
15 February 2024
ISBN
10.2991/978-2-38476-202-6_34
ISSN
2352-5398
DOI
10.2991/978-2-38476-202-6_34How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Harianti Harianti
AU  - Rafiqoh Rafiqoh
PY  - 2024
DA  - 2024/02/15
TI  - Online Games’ Effects On Business Administration Student Achievement At Nunukan State Polytechnic
BT  - Proceedings of the International Conference on Applied Science and Technology on Social Science 2023 (iCAST-SS 2023)
PB  - Atlantis Press
SP  - 246
EP  - 257
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-202-6_34
DO  - 10.2991/978-2-38476-202-6_34
ID  - Harianti2024
ER  -