Gaming Equipment for the Enrichment of Computer Science Education
Authors
Heinz-Josef Eikerling, Michael Uelschen
Corresponding Author
Heinz-Josef Eikerling
Available Online August 2013.
- DOI
- 10.2991/icaicte.2013.159How to use a DOI?
- Keywords
- Gaming, education, computer science, programming, user interfaces, gesture recognition
- Abstract
Within several courses we have examined the use of gaming equipment to enrich computer science courses, as gaming was, currently is and is supposed to still be a catalyst for computer engineering and software development. In this paper we particularly address the use of equipment in educational units taking Microsoft’s Kinect as an example. We sketch differ-ent course layouts and report experiences made with respect to those. Finally, we will draw some conclusions on the likely evolution of this approach and give rec-ommendations concerning the adaptation of this concept to instructors.
- Copyright
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Heinz-Josef Eikerling AU - Michael Uelschen PY - 2013/08 DA - 2013/08 TI - Gaming Equipment for the Enrichment of Computer Science Education BT - Proceedings of the 2013 International Conference on Advanced ICT and Education PB - Atlantis Press SP - 768 EP - 772 SN - 1951-6851 UR - https://doi.org/10.2991/icaicte.2013.159 DO - 10.2991/icaicte.2013.159 ID - Eikerling2013/08 ER -