The Potential and Mechanism of Artificial Intelligence Driven Non-Player Characters in Video Games for Anxiety Management
- DOI
- 10.2991/978-94-6463-512-6_38How to use a DOI?
- Keywords
- Non-player Characters; Anxiety Management; Artificial Intelligence
- Abstract
Anxiety management is crucial for mental health, which helps individuals navigate through stress and prevents it from escalating into debilitating disorders. Identifying symptoms early can lead to more effective management strategies and reduce the risk of complications, such as depression. Early intervention also promotes a better understanding of the condition, leading to improved self-care and support from others. By addressing anxiety, people can improve their focus, decision-making, and overall quality of life. This study investigated the existing methods of anxiety management and discussed the potential and mechanisms of Artificial Intelligence (AI) non-player characters (NPC) in anxiety in video games. Typical language models are listed and introduced. Also, effective therapeutic means of managing anxiety were introduced. Furthermore, through a series of discussions concerning the integration of video games, psychotherapy, and AI-based language model, this study proposes possible directions for development by incorporating AI-based NPC into video games in order to provide psychological help to players against anxiety. Theoretical and practical implications were discussed.
- Copyright
- © 2024 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Yuzhen Gao AU - Zhehan Hu AU - Junhao Liu PY - 2024 DA - 2024/09/23 TI - The Potential and Mechanism of Artificial Intelligence Driven Non-Player Characters in Video Games for Anxiety Management BT - Proceedings of the 2024 International Conference on Artificial Intelligence and Communication (ICAIC 2024) PB - Atlantis Press SP - 353 EP - 362 SN - 1951-6851 UR - https://doi.org/10.2991/978-94-6463-512-6_38 DO - 10.2991/978-94-6463-512-6_38 ID - Gao2024 ER -