Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)

A Hyperreality Study on the Game Pamali: The White Lady (2018)

Authors
Dessy Dwi Annisa Setyawati, Trie Hartiti Retnowati, Warid Moga Nugraha
Corresponding Author
Dessy Dwi Annisa Setyawati
Available Online 4 June 2021.
DOI
10.2991/assehr.k.210602.053How to use a DOI?
Keywords
Hyperreality, Bauldrillard, Game Pamali
Abstract

Due to the current development of technology, video game can actively construct imaginative ideas beyond reality through impressions of signs and images. The media digitalization process supports the simulation process directed toward forms of hyperreality for game aficionados, including the game Pamali: The White Lady (2018), which is a horror simulation game which combines myths and taboos (pamali) in Indonesia. The game is centered around the main character Jaka who experiences various mythical experiences and meets supernatural creatures, including his dead sister who has turned into the ghost kuntilanak when he visits his childhood home to sell it. The combination between myths, taboos, and video game becomes very interesting to study. The current research employs the cultural study method using Jean Bauldrillard’s hyperreality theory. The sign analysis in the game Pamali: The White Lady (2018) challenges the boundaries between reality and nonreality through the Unreal Engine 4 advanced technology, which allows the user to manipulate space, time, and character in the game. The game presents reality in the form of supernatural experience by allowing the user to see and feel the presence of the spirits, which most people may not have access to in reality. Through this game, anyone can experience the horror as real as possible in the hyperreality world. Ultimately, reality in the game multiplies and becomes layered (simulacrum) in the sign manifestations that are increasingly blurry, making it difficult to distinguish the imaginary world and the real world.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 June 2021
ISBN
978-94-6239-388-2
ISSN
2352-5398
DOI
10.2991/assehr.k.210602.053How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Dessy Dwi Annisa Setyawati
AU  - Trie Hartiti Retnowati
AU  - Warid Moga Nugraha
PY  - 2021
DA  - 2021/06/04
TI  - A Hyperreality Study on the Game Pamali: The White Lady (2018)
BT  - Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)
PB  - Atlantis Press
SP  - 268
EP  - 272
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210602.053
DO  - 10.2991/assehr.k.210602.053
ID  - Setyawati2021
ER  -