Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)

Android-Based Educational Games as Media for Children to Learn Nusantara Musical Instruments

Authors
Afiin Fitri Millatin, Sutiyono, Sri Wahyuni Syukur
Corresponding Author
Afiin Fitri Millatin
Available Online 4 June 2021.
DOI
10.2991/assehr.k.210602.023How to use a DOI?
Keywords
Learning media development, Android-Based Educational Games, Nusantara Musical Instruments
Abstract

This research was carried out using the ADDIE model development method (Analysis, Design, Development, Implementation, Evaluation). In this postmodern era with rapid technological developments and the phenomena of online schools due to the Covid-19 pandemic, the researchers developed Android-based game learning media to improve the learning interests of children about Indonesian musical instruments in the form of puzzle games. However, this development research was only conducted in three stages: ADD (Analysis, Design, Development). The learning media development process started from the analysis stage, which was to analyze the needs of child learning methods, and the hardware and software used. The second stage, design, made the storyboard, pictures, menu buttons, and the background. The third stage, development, is the realization of the product design in which the sample of Nusantara (Indonesian) musical instruments was made using a Corel Draw X4 application and then converted into android-based games using the Appsgeyser application. The application has been assessed by media validators and designs from IT Consultant Phicos Group, Mr. Bayu Antrakusuma, M.Pd. The results show that although the research was only up to the development stage, the learning media could still be continued to the next stage through revisions until the product was claimed appropriate to implement by the media experts and practitioners, and an evaluation stage could be carried out.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Download article (PDF)

Volume Title
Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 June 2021
ISBN
978-94-6239-388-2
ISSN
2352-5398
DOI
10.2991/assehr.k.210602.023How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Afiin Fitri Millatin
AU  - Sutiyono
AU  - Sri Wahyuni Syukur
PY  - 2021
DA  - 2021/06/04
TI  - Android-Based Educational Games as Media for Children to Learn Nusantara Musical Instruments
BT  - Proceedings of the 4th International Conference on Arts and Arts Education (ICAAE 2020)
PB  - Atlantis Press
SP  - 119
EP  - 124
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210602.023
DO  - 10.2991/assehr.k.210602.023
ID  - Millatin2021
ER  -