Proceedings of the International Conference on Communication and Media 2022 (i-COME 2022)

A Review of Game Elements in Developing Persuasive Game-Based Learning Model for Children’s Safety from Sexual Abuse

Authors
Azliza Othman1, *, Nassiriah Shaari1, Sobihatun Nur Abdul Salam1
1Universiti Utara Malaysia, Kedah, Malaysia
*Corresponding author. Email: azliza@uum.edu.my
Corresponding Author
Azliza Othman
Available Online 31 August 2023.
DOI
10.2991/978-2-38476-098-5_38How to use a DOI?
Keywords
Game element; persuasive game-based learning model; child sexual abuse
Abstract

Recently, designing games for educational purpose has attracted much interest. Game-based learning (GBL) offers an alternative approach to learning that implements game elements in the learning environment. In addition, persuasive technology has been used to persuade users to change their attitudes and behaviours. In this digital era, the learning process can be more straightforward, effortless, and effective with the support of elements provided in game-based learning and persuasive technology. Realizing the high prevalence of Child Sexual Abuse (CSA) cases nowadays and the negative effects CSA victims face, it is essential to provide knowledge about self-safety from sexual abuse to children by using appropriate learning programs. Although, at school, children are taught about personal safety in the subject of physical and health education, at their age, learning about safety should be delivered in a relaxed and entertaining but effective way. Therefore, this research aims to review appropriate game-based learning elements in designing a persuasive game-based learning model to create safety awareness for children from sexual abuse. A thorough study of concepts, existing related studies, elements, processes, and methods involved in game-based learning and persuasive technology have been carried out. Then, the information gathered has been analysed to formulate the persuasive GBL model for CSA safety. As a result, identified elements of learning, GBL and persuasive elements are then integrated and visualised in the suggestion model.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Communication and Media 2022 (i-COME 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
31 August 2023
ISBN
10.2991/978-2-38476-098-5_38
ISSN
2352-5398
DOI
10.2991/978-2-38476-098-5_38How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Azliza Othman
AU  - Nassiriah Shaari
AU  - Sobihatun Nur Abdul Salam
PY  - 2023
DA  - 2023/08/31
TI  - A Review of Game Elements in Developing Persuasive Game-Based Learning Model for Children’s Safety from Sexual Abuse
BT  - Proceedings of the International Conference on Communication and Media 2022 (i-COME 2022)
PB  - Atlantis Press
SP  - 443
EP  - 453
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-098-5_38
DO  - 10.2991/978-2-38476-098-5_38
ID  - Othman2023
ER  -