Designing Augmented Reality-Based Computer Devices Learning Media on Android Platform
- DOI
- 10.2991/ahe.k.210205.095How to use a DOI?
- Keywords
- Aumented Reality, learning tools, Android, Media
- Abstract
IT technology is developing very rapidly. This is proven by the many discoveries about IT-based learning media, one of which is Augmented Reality. The media for introducing Augmented Reality-based computer devices can be used to overcome the lack of computer equipment used by schools during practice at SMK Srilangkat Tanjung Pura, resulting in ineffective teaching and learning activities and will take a long time. This happens because students have to take turns in using these learning tools. With the development of Augmented Reality in this learning media, the problem of lack of equipment can be resolved immediately. Augmented reality technology is used to display three-dimensional (3D) images on books that are connected using an Android phone. This media design uses Unity and Vuforia as the database. With this AR, it is hoped that students can learn quickly about the types of computer hardware whenever they want to use this media.
- Copyright
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Dony Novaliendry AU - Arif Subagia AU - Titi Sriwahyuni AU - Fegie Y Wattimena AU - Axelon S Renyaan AU - Ceng-Hong Yang AU - Putra Jaya PY - 2021 DA - 2021/02/09 TI - Designing Augmented Reality-Based Computer Devices Learning Media on Android Platform BT - Proceedings of the 4th Forum in Research, Science, and Technology (FIRST-T1-T2-2020) PB - Atlantis Press SP - 568 EP - 576 SN - 2589-4943 UR - https://doi.org/10.2991/ahe.k.210205.095 DO - 10.2991/ahe.k.210205.095 ID - Novaliendry2021 ER -