Digital Technologies in Physical Culture and Sports Education
- DOI
- 10.2991/aebmr.k.200114.194How to use a DOI?
- Keywords
- physical culture and sports education, digital technologies, digital competencies, physical culture, GTO (Ready for labor and defense complex), sports training, further education, cybersport, sports as norm of life
- Abstract
Development of digitalization of all social and economic areas is a very fast process. Scientists and specialists in the field of physical culture and sports pay significant attention to the application of new approaches in physical and sports training, including the implementation of new technologies in various educational programs. Today, all regions, universities and schools with computer classes, interactive whiteboards and other multimedia equipment have the opportunity to use digital technologies and tools in educational goals. A large number of electronic educational resources, interactive environments, collections of video, audio resources, platforms-aggregators, automated information systems, etc. have been developed and successfully used in the education system. The article presents the results of the analysis of the computer games use in physical education classes (cyber-sports simulators based on the game motor activity of children). The use of the information and service platform of the Federal and regional digital educational environment in the implementation of various education programs in the field of physical culture and sports is analyzed. The results of monitoring digital technologies for physical education and sports education, their methodological development and pedagogical relevance, the results of the scientific papers analysis and consultations with experts at scientific conferences on the creation of pedagogical products based on digital technologies for mass educational programs of physical education and sports are presented. In the course of the empirical study, the priority directions of using modern software and hardware solutions in the lessons of physical culture, in the system of additional education and in the process of sports training are identified. The opportunities of digital technologies application with younger athletes are proved, the analysis of the developed digital technologies and methods of their use with older age of different groups of researchers is carried out.
- Copyright
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - E.N. Skarzhinskaya AU - E.V. Sarafanova PY - 2020 DA - 2020/01/18 TI - Digital Technologies in Physical Culture and Sports Education BT - Proceedings of the First International Volga Region Conference on Economics, Humanities and Sports (FICEHS 2019) PB - Atlantis Press SP - 805 EP - 807 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.200114.194 DO - 10.2991/aebmr.k.200114.194 ID - Skarzhinskaya2020 ER -