Proceedings of the 2022 International Conference on Economics, Smart Finance and Contemporary Trade (ESFCT 2022)

The Impact of the Covid-19 on the Video Game Market

Authors
Harry Chen1, *
1Syosset High School, Syosset, USA
*Corresponding author. Email: 2918611869@qq.com
Corresponding Author
Harry Chen
Available Online 27 December 2022.
DOI
10.2991/978-94-6463-052-7_9How to use a DOI?
Keywords
Covid-19; Video game; market value; Nintendo; Sony; Tencent; psychological effects; socialization effects; connectedness
Abstract

Under the attack of Covid-19, the global economy and business are suppressed. The entertainment chain has been broken, and people were trapped in their houses. Emerging fears, loneliness, and diseases make the world chaos. However, video games’ special functions and advantages make the industry survive during harsh conditions. This study aims to analyze leading video game companies and their statistic to evaluate the video game market during the pandemic. Also, derivatives businesses and hardware productions will also be evaluated in the study. SWOT-analysis helps consumers understand video games’ strengths, weaknesses, opportunities, and threats during pandemics. The emphasis on video games’ social and psychological effects has been highlighted throughout the pandemic.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2022 International Conference on Economics, Smart Finance and Contemporary Trade (ESFCT 2022)
Series
Advances in Economics, Business and Management Research
Publication Date
27 December 2022
ISBN
978-94-6463-052-7
ISSN
2352-5428
DOI
10.2991/978-94-6463-052-7_9How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Harry Chen
PY  - 2022
DA  - 2022/12/27
TI  - The Impact of the Covid-19 on the Video Game Market
BT  - Proceedings of the 2022 International Conference on Economics, Smart Finance and Contemporary Trade (ESFCT 2022)
PB  - Atlantis Press
SP  - 70
EP  - 78
SN  - 2352-5428
UR  - https://doi.org/10.2991/978-94-6463-052-7_9
DO  - 10.2991/978-94-6463-052-7_9
ID  - Chen2022
ER  -