The Impact of the Covid-19 on the Video Game Market
- DOI
- 10.2991/978-94-6463-052-7_9How to use a DOI?
- Keywords
- Covid-19; Video game; market value; Nintendo; Sony; Tencent; psychological effects; socialization effects; connectedness
- Abstract
Under the attack of Covid-19, the global economy and business are suppressed. The entertainment chain has been broken, and people were trapped in their houses. Emerging fears, loneliness, and diseases make the world chaos. However, video games’ special functions and advantages make the industry survive during harsh conditions. This study aims to analyze leading video game companies and their statistic to evaluate the video game market during the pandemic. Also, derivatives businesses and hardware productions will also be evaluated in the study. SWOT-analysis helps consumers understand video games’ strengths, weaknesses, opportunities, and threats during pandemics. The emphasis on video games’ social and psychological effects has been highlighted throughout the pandemic.
- Copyright
- © 2022 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Harry Chen PY - 2022 DA - 2022/12/27 TI - The Impact of the Covid-19 on the Video Game Market BT - Proceedings of the 2022 International Conference on Economics, Smart Finance and Contemporary Trade (ESFCT 2022) PB - Atlantis Press SP - 70 EP - 78 SN - 2352-5428 UR - https://doi.org/10.2991/978-94-6463-052-7_9 DO - 10.2991/978-94-6463-052-7_9 ID - Chen2022 ER -